Your workflows. Your rules.
Trivox is a modular automation ecosystem for content creators, engineers, and small studios who live at the intersection of art, code, and publishing.
Today, Trivox is focused around Trivox Conductor – a content pipeline conductor that automates the boring glue between:
🎮 play / record → 🧹 organize → 🎬 edit → ☁️ export / publish
This GitHub organization is the home of Trivox’s open-source tooling — born not from theory, but from real-world pain points in content creation, creative tech, and modern workflows that blend games, storytelling, and automation.
Trivox isn’t a single plugin or script — it’s a growing suite of pipeline components designed to make content workflows more:
- reproducible
- automated
- less chaotic
Whether you're:
- Capturing gameplay with OBS + ReplayMod or other recorders,
- Organizing raw footage, renders, and thumbnails into clean session folders,
- Handing off media into editors like DaVinci or Premiere,
- Or wiring AI helpers for captions, summaries, or ideas…
Trivox is here to support you with developer-first, creator-friendly building blocks.
Trivox Conductor is the flagship project in this org.
It’s a modular desktop framework (Python + Qt) that:
-
🎮 Orchestrates capture sessions
- Connects to tools like OBS and game capture setups.
- Records session manifests so each run is reproducible.
-
🧹 Watches and organizes output
- Listens to output folders (game renders, screenshots, exports).
- Moves and renames assets into structured session folders.
-
🎬 Automates handoff
- Prepares timelines / folders for editors (e.g., DaVinci Resolve, Premiere).
- Can trigger scripts to open projects or pre-load media.
-
🔔 Notifies you when things happen
- Desktop / in-app notifications.
- Hooks for Discord / webhooks so you know when a render or upload is done.
Under the hood, Conductor uses:
- A plugin system (capture, watcher, handoff, notifications, AI, etc.).
- An event bus so modules can react to what’s happening in your pipeline.
- Profile-based configuration so you can define different workflows (e.g., Minecraft devlog, coding session, short-form clip recording).
This organization will host (and already is hosting) things like:
- Trivox Conductor (core app) – The main content pipeline conductor.
- Core Engine & Libraries – Shared Python packages, event bus, settings, logging.
- Modules & Integrations – Capture adapters, folder watchers, handoff logic, Discord/webhook integrations, and (later) AI helpers.
- CLI Tools – Command-line workflows for creators and coders who want automation without the GUI.
- Experimental Repos – Prototypes to test new creative patterns and pipelines.
- Docs & Templates – Guides, pipeline blueprints, and examples.
- Private / WIP Tools – Some experiments will remain internal until they’re ready.
Every piece of Trivox starts with a real, painful workflow problem — usually uncovered while:
- recording gameplay/devlogs,
- managing messy media folders,
- stitching together OBS, editors, cloud storage and social media,
- or building internal tools for creative teams.
We believe the best tools are:
- Easy to extend – plugin-based, event-driven, and scriptable.
- Dev-first, but creator-friendly – powerful under the hood, approachable in the UI.
- Modular, versioned, and local-friendly – runs on your machine; cloud is optional.
- Respectful of your process & privacy – you stay in control of your data and flow.
Trivox is in active development, with the first focus on:
- A usable MVP of Trivox Conductor for gameplay + coding session capture.
- Core modules: capture, watcher, handoff, and notifications.
- A clean foundation so other creators and devs can extend it.
Follow @alexsc6955 for updates, or ⭐️ the repos as they become public.
Trivox was created by Santiago Rincón, a senior Python developer focused on automation and creative tooling.
This ecosystem is shaped by:
- real-world experience in VFX/games/content pipelines,
- late-night experiments,
- and a stubborn drive to turn content chaos into something you can actually control.
We’re especially interested in:
- Creators who want to automate their content pipelines.
- Developers who enjoy building clean, extensible systems.
- Studios / indie teams who need “big studio” pipelines on a smaller scale.
Say hi via:
Each repo defines its own license.
Most public tools in this org will be available under the MIT License.