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@ginogeorgiev ginogeorgiev requested a review from r-zander October 8, 2019 11:39
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@r-zander r-zander left a comment

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Paar kleine Sachen noch, aber sonst einwandfrei.

min-width: 1px; //dummy width to render and read height

background-color: @backgroundColorDark;
background-clip: content-box; // don't let the background mix with the border
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Die große Map hat ja keinen Border, also kann die Zeile weg


function update() {
this.trackedGameObjects.forEach(gameObject => {
// TODO Rotation des largeMapIcons anpassen
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Dieses TODO wurde erledigt und kann weg

if (Game.state !== Game.States.PLAYING) {
return;
}
if (event) {
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Unnötig. Das prüft einfach nur, ob es ein Event gibt - was immer der Fall ist. Auch der parameter event kann dann weg.

this.scale = this.width / this.mapWidth;
this.iconSizeFactor = this.scale * sizeFactorRelatedToMapSize;

this.domElement = document.getElementById("largeMap");
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Schau mal, oben der container ist bereits genau dasselbe Element. Schieb mal diese Zeile nach Zeile 47 und ändere sie zu this.domElement = container

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r-zander commented Oct 8, 2019

@xyckno Nicht wundern, ich habe 'develop' einmal in deinen Branch gemerged, damit es keine Merge Conflicts mehr gibt. Unter anderem gibt es jetzt type safe events und interfaces für Game :)

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3 participants