Specification and reference implementation for the OpenPBR Surface shading model
-
Updated
Mar 8, 2024 - CSS
Specification and reference implementation for the OpenPBR Surface shading model
Hydra-enabled GPU path tracer that supports MaterialX and MDL
Utilities for material X for the substance ecosystem
The Tools translate Material Network Nodes to MaterialX file and assign and edit MaterialX file into scene with Arnold Operator.
Add a description, image, and links to the pluk-materialx topic page so that developers can more easily learn about it.
To associate your repository with the pluk-materialx topic, visit your repo's landing page and select "manage topics."