[WIP] Realistic Film Grain Rendering for VapourSynth, implemented in CUDA
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Updated
Sep 14, 2025 - C++
[WIP] Realistic Film Grain Rendering for VapourSynth, implemented in CUDA
A simple demonstration of dynamically scaled SVG-based noise & stacked radial gradients.
Extract grain/color fingerprints from film scans and generate Darktable + Lightroom presets
Film grain effect using cellular automata
A program to emulate the effects of analog film on digital images.
Context-aware film grain using AI semantic segmentation and FFT spectral synthesis
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