area-lights
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An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to README for the setup instruction.
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Sep 30, 2021 - C++
PAL is a proof-of-concept project supporting the method of algebraic approximation of area lights in real-time shading.
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Sep 11, 2018 - C#
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Sep 15, 2018 - TeX
My thesis. Clustered forward rendering of thousands of LTC polygonal lights in a custom glTF 2.0 PBR renderer in C & OpenGL 4.5. Focused on accurate long range specular culling and tight diffuse culling.
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Jun 5, 2025 - C
Project developed as an assignment for my COMP 371 (Introduction to Computer Graphics) course at Concordia. It is a Raytracer that renders images with local or global illumination based on input provided from a JSON file. It contains features such as anti-aliasing, area-lights, point lights, occlusion, soft shadows, ...
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Apr 5, 2025 - Makefile
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