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graphics course 2022

deps

Running these programs requires binary packages that are packaged in the distro. In addition to this, the code uses glad (redhat) instead of glew for extensions. Glad is included in the repo. deps:

(Void) sudo xbps-install -S glfw glfw-devel glm

(Ubuntu/other Debian) sudo apt install libglfw3 libglfw3-dev libglm libglm-dev

setup

Clone this repo with git clone <url>.

unzip glad.zip.

Inside there's three files: glad.c, glad.h and khrplatform.h. The header files should go to /usr/include/glad.

Be sure to check that all three files have consistent #includes (clangd-lsp should catch these).

That leaves the glad.c file, which can be included in the source directory.

compiling and running

if present, remove the build/, .cache/ and compile_commands.json directories and files.

rm -rf build/ .cache/ compile_commands.json

Compiling:

mkdir build && cd build
cmake -DCMAKE_EXPORT_COMPILE_COMMANDS=1 ..
ln -s compile_commands.json ..
make

To run:

./binary

shaders

NOTE about filepaths: The functions that take filepaths as arguments should always be a path RELATIVE to the binary, not necessarily the directory where the function is ran from! With the build directory this would mean for example: LoadShaders("../shader");

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