Branchless array initialization; faster rounding; other minor enhancements #496
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Array Initialization
Currently, all
create()namespaced methods checkglMatrix.ARRAY_TYPEto determine if the Array needs to manually be initialized to zero or not.This can be avoided by creating a "zero-initializer class" that is a subclass of
glMatrix.ARRAY_TYPE, if and only if it doesn't inherit a typed array.Implementation
I added a subclass generator for
Array-like objects that adds zero initialization to their constructor, then returns the new class. This subclass is available as a public field in theglMatrixnamespace (ARRAY_ZERO_INIT_TYPE).Invoking
glMatrix.setMatrixArrayType(type)now does the following:glMatrix.ARRAY_TYPEtotypetypeisArray-like but not a typed array;ArrayInitZerooftypethat initializes it's elements to zeroARRAY_ZERO_INIT_TYPEtoArrayInitZeroARRAY_ZERO_INIT_TYPEtotypeBenchmarks
A full benchmark and comparison is available here.
Symmetric Rounding
The current
glMatrix.round()implementation has branching- and modulo operations. None of this is required for symmetric rounding.Implementation
I replaced the old
glMatrix.round()with a much faster, single line implementation, only using methods of the built-inMathnamespace.Benchmarks
A full benchmark and comparison is available here.
Other Enhancements
I shortened a few methods and introduced modern built-in functions where applicable. These should hopefully provide a minor performance boost.