| Time Generated |
|---|
| Sat Nov 3 23:36:26 PDT 2018 |
This defintion table is generated from tile_types.txt. Each symbol corresponds to the Name, which becomes a constant in types.go. Since the following symbols have been defined, they can be used in grid.txt to create game worlds!
| Symbol | Name | Default Properties |
|---|---|---|
| . | Empty | |
| ~ | Water | |
| , | Grass | Walkable, |
| _ | Dirt | Walkable, |
| t | Tree | Walkable, Flamable, |
| o | Bush | Flamable, |
| ║ | VerticalWall | |
| ═ | HorizontalWall | |
| ╔ | TopLeftCornerWall | |
| ╗ | TopRightCornerWall | |
| ╚ | BottomLeftCornerWall | |
| ╝ | BottomRightCornerWall | |
| ░ | LightShade | |
| ▒ | MediumShade | |
| ▓ | DarkShade | |
| ☕ | WaterSource | Heals, |
| ♨ | HotSprings | Heals, |
| ⚕ | HealingSpot | Heals, |
| ⚠ | DangerZone | Hurts, |
| ☠ | PoisonSwamp | Hurts, Poison, |
| ☣ | Biohazard | Hurts, Poison, |
| ☢ | Radiation | Hurts, |
| ♒ | VeryWater | |
| # | Door | Opens, |
| ☆ | Goal |