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Tilegame Godot Client

Client for Tilegame built with the Godot Game Engine. Primary goal is to create a cross-platform game client that can connect to the same tilegame server.

The web build for the client is availiable at: https://tilegame.github.io/godot-client/web

Why Godot?

The purpose of making the client in Godot is to enjoy all of the benefits that the game engine offers. Not only can it be built for the web, it can also be built into desktop and mobile applications. Since the web export on Godot has increased to a fairly good quality, I thought it was time to give it a try!

Development

Download Godot Engine and then open the project that is found in the src directory. Builds are currently made by manually exporting web builds into the web directory using index.html as the filename.

Current Goals

The primary goals are that of Basic Functionality.

  • HTTP capability
  • Websockets capability
  • Connect to the Tilegame server
  • Error handling when unable to connect to the tilegame server
  • Able to talk via Chatroom
  • Able to walk around with a player character

Future goals will be written once the server has been improved.

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client for tilegame made with godot game engine

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