Blow up the world from a distance.
{type = "launch", target = <vector>}- Optional
direction = "+x"(or+y,-z, etc.) argument will apply drill rotation towards the specified coordinate if applicable. - Optional
mode = xwhere x can benormal,short, orlongto control the missile path. - Optional
count = xwhere x can be from1tomax_count.
- Optional
{type = "getinfo"}
{type = "launched", target = <vector>}{type = "info", cooldown = 4, ammo = {name = "tnt:tnt_missile", count = 12}, powered = true, max_count = 1}
{type = "error", error = "protocol"}{type = "error", error = "ammo", target = <vector>}- Appears when there is either no tower or not enough missiles in the tower.
{type = "error", error = "power", target = <vector>}{type = "error", error = "distance", target = <vector>}{type = "error", error = "cooldown", target = <vector>}