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Description

This PR adds RetroFracture, an early development build of a multi-genre arcade game built in C++ with SplashKit. The submission includes two playable levels (apartment hallway and interior) with working movement, jumping, interactions, camera systems, and adaptive HUD. The game compiles and runs successfully on Linux with standard controls (WASD for movement, E for interaction, ESC to exit), meeting repository requirements for an unfinished project.

Key Features:

  • Complete player movement and physics system
  • Interactive door system with proximity detection
  • Smooth camera following with level-specific constraints
  • Adaptive HUD with debug information
  • Modular architecture for future expansion

Dependencies: SplashKit SDK, C++17 compatible compiler

Type of change

  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to not work as expected)
  • Documentation (update or new)

How Has This Been Tested?

The game has been tested on 6.18.3-arch1-1 with the following configuration:

  • Compiled using SplashKit's skm with Clang++
  • Tested at 60 FPS target performance
  • Verified all interactive doors function correctly
  • Tested player collision with boundaries and ground
  • Confirmed camera constraints work in both levels
  • Tested reset functionality (R key) and exit controls (ESC)

Test Instructions:

  1. Clone the repository and navigate to RetroFracture directory
  2. Run: skm clang++ program.cpp src/*.cpp -o RetroFracture
  3. Execute: ./RetroFracture
  4. Use WASD to move, E to interact with doors, ESC to exit

Testing Checklist

  • Compiled successfully on Linux (6.18.3-arch1-1)
  • Game launches without crashes
  • All documented controls function correctly
  • Level transitions work as expected
  • No memory leaks detected during basic gameplay

Checklist

  • My code follows the style guidelines of this project
  • I have performed a self-review of my own code
  • I have commented my code in hard-to-understand areas
  • I have included the corresponding README.md for what has been done and is expected to be done

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