Riveen Haggalla - RetroFracture #249
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Description
This PR adds RetroFracture, an early development build of a multi-genre arcade game built in C++ with SplashKit. The submission includes two playable levels (apartment hallway and interior) with working movement, jumping, interactions, camera systems, and adaptive HUD. The game compiles and runs successfully on Linux with standard controls (WASD for movement, E for interaction, ESC to exit), meeting repository requirements for an unfinished project.
Key Features:
Dependencies: SplashKit SDK, C++17 compatible compiler
Type of change
How Has This Been Tested?
The game has been tested on 6.18.3-arch1-1 with the following configuration:
skmwith Clang++Test Instructions:
skm clang++ program.cpp src/*.cpp -o RetroFracture./RetroFractureTesting Checklist
Checklist