Fix Below the Surface - Camera jitter when walking into walls #248
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Description
Problem
When walking into walls or trying to climb up ladders blocked from the top, the camera jitters erratically. This is due to the camera perfectly tracking the player, with no easing applied. So when the player sprite is moved away from the wall, the camera is too. While walking into walls isn't something the player is likely to do for long, the effect is disorienting and looks unpolished.
Fix
Easing has been added to camera movement, using a
smoothvalue to apply linear interpolation. This reduces most of the jittery effect.Type of change
How Has This Been Tested?
On WSL and MSYS2:
Compiled with
skm g++ program.cpp -o gameRan with
./gamePlayed a few minutes of 1 player and 2 player with no issues.
Checklist