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Releases: thomasvt/Box2DNet

v3.1.8.6

02 Nov 14:50

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Changes

  • Regenerated for latest commits on Box2D

Nuget package

https://www.nuget.org/packages/Box2dNet/3.1.8.6

Install

dotnet add package Box2dNet --version 3.1.8.6

v3.1.8.5

03 Aug 19:58

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Changes

  • Regenerated for latest commits on Box2D

Nuget package

https://www.nuget.org/packages/Box2dNet/3.1.8.5

Install

dotnet add package Box2dNet --version 3.1.8.5

Full Changelog: v3.1.8.4...v3.1.8.5

v3.1.8.1

22 Jun 18:41

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Changes

  • Started with the .NET+MonoGame rewrite of the original Box2D samples app. First version with first sample is there.
  • Fixed mistakes in the B2DebugDraw struct.

Nuget package

https://www.nuget.org/packages/Box2dNet/3.1.8.1

Install

dotnet add package Box2dNet --version 3.1.8.1

v3.1.7.0

15 Jun 15:47

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Changes

  • Regenerated for updated Box2D of 2025/06/15
  • Quite some changes in the Box2D original code since previous time. Box2dNetGen was refactored and adjusted accordingly.
  • Small adjustment for Godot: #2
  • Added Span-based convenience properties like b2BodyEvents.moveEventsAsSpan
  • Box2d API methods that take delegate pointers (IntPtr) were annoying to use as you couldn't see the actual delegate. Box2DNet now also generates an overload for these methods with the actual delegate as parameter. eg. the IntPtr fcn parameter in b2World_CastShape() is now of type b2CastResultFcn

Nuget package

https://www.nuget.org/packages/Box2dNet/3.1.7

Install

dotnet add package Box2dNet --version 3.1.7

v3.1.3.0

04 May 11:50

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Changes:

  • Updated for Box2D v3.1
  • Now also as nuget package

Nuget package

https://www.nuget.org/packages/Box2dNet/3.1.3

Install

dotnet add package Box2dNet --version 3.1.3