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ReaWwind

ReaWwind is a collection of Reaper scripts meant to re-import audio from Wwise to Reaper, essentially the opposite of Audiokinetic's own ReaWwise plugin.

Purpose

The idea is to facilitate reusing game audio assets:

  • use gameplay audio assets in a linear project (cutscene, trailer...) without having to dig for the design session or a .wav file in Wwise's Originals folder,
  • or maybe in-Reaper sequencing of audio events to be later exported as markers in a game engine animation,
  • etc.

Getting Started

Dependencies

ReaWwind needs Audiokinetic's ReaWwise plugin installed.

Installing

  • Download from here
  • Load the following scripts in Reaper as new actions
    • ReaWwind_CreateNewItemsFromWwiseSelection.lua
    • ReaWwind_FillSelectedItemFromWwiseSelection.lua
    • ReaWwind_FillSelectedItemsFromItemNames.lua
    • ReaWwind_SearchItemNameInWwise

Executing program

TO DO

Help

TO DO

Authors

Matthieu Bonneau

License

This project is licensed under the GPL-3.0-or-later License - see the LICENSE.md file for details

Acknowledgments

Made possible by Audiokinetic's ReaWwise plugin <3

About

ReaWwind is a collection of Reaper scripts meant to re-import audio from Wwise to Reaper, essentially the opposite of Audiokinetic's own ReaWwise plugin.

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