ReaWwind is a collection of Reaper scripts meant to re-import audio from Wwise to Reaper, essentially the opposite of Audiokinetic's own ReaWwise plugin.
The idea is to facilitate reusing game audio assets:
- use gameplay audio assets in a linear project (cutscene, trailer...) without having to dig for the design session or a .wav file in Wwise's Originals folder,
- or maybe in-Reaper sequencing of audio events to be later exported as markers in a game engine animation,
- etc.
ReaWwind needs Audiokinetic's ReaWwise plugin installed.
- Download from here
- Load the following scripts in Reaper as new actions
- ReaWwind_CreateNewItemsFromWwiseSelection.lua
- ReaWwind_FillSelectedItemFromWwiseSelection.lua
- ReaWwind_FillSelectedItemsFromItemNames.lua
- ReaWwind_SearchItemNameInWwise
TO DO
TO DO
This project is licensed under the GPL-3.0-or-later License - see the LICENSE.md file for details
Made possible by Audiokinetic's ReaWwise plugin <3