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Handle invalid player configs #196
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Handle invalid player configs #196
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…ety-issues-ztxzwa Remove unused freeze implementation
Fix broadcast filters and stabilize string helpers
…-dll-file-size Reduce release DLL size by using header-only fmt
…xitlevel-routine Harden ExitLevel intermission screenshot handling
…on-error-in-g_main.cpp Fix map list shuffle format usage
…ion-error Fix screenshot command format strings
…nment-in-spawnentities Ensure override checks see updated map name
…ion-in-spawnentities Reset num_entities after clearing entity array
…to-manage-server_flags Ensure server loading flag persists through initialization
…on-in-spawnentities
…alue-initialization-in-spawnentities Add helper to reset level struct safely
…s-for-code-reuse Refactor SpawnEntities entity parsing
…opulation-after-reset Preserve level entity string
…or-g_entities Refactor G_Find to use span
…to-use-vector-arithmetic Refactor findradius center distance calculation
…game.motd-memory Handle MOTD buffer lifecycle
…remain-for-graceful-end Handle Horde rounds when no active players remain
…nd-entries Add null check for menu status bar entries
…nt-in-p_menu_buildstatusbar Adjust status bar caret alignment
…ng-logic-for-serialization Restore writeip persistence
…-helper-and-replace-push/pop Add RAII guard for JSON stack handling
…er-fatal-error-handling Stop emitting JSON warnings after fatal errors
…th_max-to-float-before-division Fix vampiric regen cap rounding and add regression test
…ain-behavior-and-add-unit-test Handle empty horde rosters in life check
…ndlymessage-for-spectators Ensure spectators inherit team chat prefix
…in-main Reset shared state between CTF flag tests
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| if (buffer) { | ||
| gi.TagFree(buffer); | ||
| } |
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Avoid double free when discarding invalid configs
If fread returns short after allocating buffer, cfg_valid becomes false and the invalid-path frees buffer here, but execution now falls through and the cleanup at lines 358-359 frees the same pointer again because there is no early return and buffer is never nulled. Hitting a truncated or unreadable player config will therefore double free the TagMalloc allocation and can crash the server during connect instead of regenerating the file.
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Summary
Testing
Codex Task