Skip to content

Experimenting with drawtriangles API to generate procedural curvy terrain. Used with HaxeFlixel

Notifications You must be signed in to change notification settings

thegoodideaco/CurvyTerrain

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

13 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

CurvyTerrain

Experimenting with drawtriangles API to generate procedural curvy terrain. Used with flixel

Any help is greatly appreciated!

Issues

These are the issues I'm coming across for specific platforms.

CPP

  • BitmapFill does not allow for repeat for OpenFL Legacy. Because of this, each uvt point that is drawn cannot go over 1%.
  • If OpenFL Next is used, memory use goes thru the roof. I've included a .hxt file to be loaded into hxScout.
  • I've noticed a weird difference in starting position. It is supposed to start at 50% height, but seems to start at 0.

Lib Versions

  • HaxeFlixel - Latest Github Repo
  • Flixel-Addons - Latest Github Repo
  • hscript - v2.0.5
  • Lime - v2.8.2
  • Nape - v2.0.19
  • OpenFL - v3.5.3

About

Experimenting with drawtriangles API to generate procedural curvy terrain. Used with HaxeFlixel

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages