Experimenting with drawtriangles API to generate procedural curvy terrain. Used with flixel
Any help is greatly appreciated!
These are the issues I'm coming across for specific platforms.
CPP
- BitmapFill does not allow for repeat for OpenFL Legacy. Because of this, each uvt point that is drawn cannot go over 1%.
- If OpenFL Next is used, memory use goes thru the roof. I've included a .hxt file to be loaded into hxScout.
- I've noticed a weird difference in starting position. It is supposed to start at 50% height, but seems to start at 0.
- HaxeFlixel - Latest Github Repo
- Flixel-Addons - Latest Github Repo
- hscript - v2.0.5
- Lime - v2.8.2
- Nape - v2.0.19
- OpenFL - v3.5.3
