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thecybermind
commented
Dec 29, 2025
- added G_ARGS parsing
- moved variable replacement out to separate functions to remove duplicate code
- track player correctly in engines that pass an entity pointer to GAME_CLIENT_COMMAND
- moved variable replacement out to separate functions to remove duplicate code - track player correctly in engines that pass an entity pointer to GAME_CLIENT_COMMAND
- Q2R chat is handled by a "lobby system" in the engine, so the mod cannot do anything with chat. as such, I removed Q2R builds. - fixed issue with entity->client pointers in QVMs - fixed wrong dimensions on the static char buffers for G_ARGS - changed builder name to real name - ignore G_ARGV hook if it's argnum 0
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