Skip to content

Conversation

@OldManAlpha
Copy link

The player location updates cause an extreme amount of garbage to be generated, leading to frequent garbage collections, freezing the game. The location updates are also very CPU expensive as well. This PR addresses those issues by caching key data and only updating maps when a player is looking at the zone the message sender is in.

Reduced garbage generation and CPU usage probably by 99%.
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant