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3 changes: 2 additions & 1 deletion .github/workflows/build.yml
Original file line number Diff line number Diff line change
Expand Up @@ -123,11 +123,12 @@ jobs:
touch android/build/.gdignore
echo "${GODOT_VERSION}.${GODOT_RELEASE}" > android/.build_version

- name: Add splash animation file
- name: Add splash_anim.xml and modified GodotApp.java file
run: |
cd vectortouch
mkdir -p android/build/res/drawable
cp godot_only/splash_anim.xml android/build/res/drawable/splash_anim.xml
cp godot_only/GodotApp.java android/build/src/com/godot/game/GodotApp.java

- name: Export debug project
env:
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92 changes: 92 additions & 0 deletions godot_only/GodotApp.java
Original file line number Diff line number Diff line change
@@ -0,0 +1,92 @@
/**************************************************************************/
/* GodotApp.java */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/

package com.godot.game;

import org.godotengine.godot.Godot;
import org.godotengine.godot.GodotActivity;

import android.os.Bundle;
import android.os.Handler;
import android.os.Looper;
import android.util.Log;

import androidx.activity.EdgeToEdge;
import androidx.core.splashscreen.SplashScreen;

/**
* Template activity for Godot Android builds.
* Feel free to extend and modify this class for your custom logic.
*/
public class GodotApp extends GodotActivity {
private boolean isAppReady = false;
static {
// .NET libraries.
if (BuildConfig.FLAVOR.equals("mono")) {
try {
Log.v("GODOT", "Loading System.Security.Cryptography.Native.Android library");
System.loadLibrary("System.Security.Cryptography.Native.Android");
} catch (UnsatisfiedLinkError e) {
Log.e("GODOT", "Unable to load System.Security.Cryptography.Native.Android library");
}
}
}

private final Runnable updateImmersiveAndEdgeToEdgeModes = () -> {
Godot godot = getGodot();
if (godot != null) {
godot.enableImmersiveMode(godot.isInImmersiveMode(), true);
godot.enableEdgeToEdge(godot.isInEdgeToEdgeMode(), true);
}
};

@Override
public void onCreate(Bundle savedInstanceState) {
SplashScreen splashScreen = SplashScreen.installSplashScreen(this);
EdgeToEdge.enable(this);
super.onCreate(savedInstanceState);
splashScreen.setKeepOnScreenCondition(() -> !isAppReady);
}

@Override
public void onResume() {
super.onResume();
updateImmersiveAndEdgeToEdgeModes.run();
}

@Override
public void onGodotMainLoopStarted() {
super.onGodotMainLoopStarted();
runOnUiThread(updateImmersiveAndEdgeToEdgeModes);
new Handler(Looper.getMainLooper()).postDelayed(() -> {
isAppReady = true;
}, 300);
}
}
3 changes: 1 addition & 2 deletions project.godot
Original file line number Diff line number Diff line change
Expand Up @@ -18,8 +18,7 @@ config/use_custom_user_dir=true
config/features=PackedStringArray("4.5")
run/low_processor_mode=true
boot_splash/bg_color=Color(0.101960786, 0.101960786, 0.101960786, 1)
boot_splash/fullsize=false
boot_splash/image="uid://bt124msoa30ho"
boot_splash/show_image=false
config/icon="uid://bt124msoa30ho"

[audio]
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