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23 changes: 15 additions & 8 deletions Snake/src/Application.h
Original file line number Diff line number Diff line change
@@ -1,7 +1,6 @@
#pragma once

#include <chrono>

#include "Components.h"
#include "Interface/ImGuiInterface.h"
#include "Import/TextureLoader.h"
Expand All @@ -14,18 +13,21 @@
#include "Systems/SystemManager.h"
#include "Scene/SceneManager.h"
#include "Graphics/Renderer/Texture2D.h"

#include "UI/UiSystem.h"
#include "UI/Widgets/UiBlock.h"
#include "DebugUiBuilder.h"

class Application {
private:
ApplicationSettings settings;
SystemManager systemManager;
SceneManager sceneManager;
InputManager inputManager;
std::unique_ptr<UiSystem> ui_system;

std::unique_ptr<EventSystem> eventSystem;

Renderer* renderer;
std::shared_ptr<ImGuiInterface> minterface;

std::chrono::time_point<std::chrono::steady_clock> m_Start;

Expand All @@ -47,7 +49,12 @@ class Application {
renderer = Renderer::create(RendererType::DirectX);
window = renderer->createWindow(settings.getWindowWidth(), settings.getWindowHeight());

systemManager.initialize(&settings, &sceneManager, renderer);
ui_system.reset(new UiSystem(renderer, &inputManager, &settings));

DebugUiBuilder ui_builder;
ui_builder.build(ui_system.get());

systemManager.initialize(&settings, &sceneManager, renderer, ui_system.get());
sceneManager.loadSceneFromFile("test.scene");
initSystems();
}
Expand All @@ -60,12 +67,12 @@ class Application {

eventSystem->flush();
systemManager.update(dt);

ui_system->update();
//minterface->update(dt);

InputManager::instance()->mouseMoveX = 0.0;
InputManager::instance()->mouseMoveY = 0.0;
InputManager::instance()->mouseMoveCnt = 0;
inputManager.mouseMoveX = 0.0;
inputManager.mouseMoveY = 0.0;
inputManager.mouseMoveCnt = 0;
window->pollEvents();

dt = std::chrono::duration<double, std::milli>(std::chrono::high_resolution_clock::now() - m_Start).count();
Expand Down
14 changes: 8 additions & 6 deletions Snake/src/ApplicationSettings.h
Original file line number Diff line number Diff line change
Expand Up @@ -3,12 +3,14 @@
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#undef WIN32_LEAN_AND_MEAN
#include <string>
#include "Common/Helper.h"

class ApplicationSettings
{
private:
int windowHeight = 1080;
int windowWidth = 1920;
int windowHeight = 1440;
int windowWidth = 2560;

int shadowMapWidth = 1024;
int shadowMapHeight = 1024;
Expand All @@ -30,9 +32,9 @@ class ApplicationSettings
assetsDir = temp;
}

inline int getWindowWidth() { return windowWidth; }
inline int getWindowHeight() { return windowHeight; }
inline int getWindowWidth() const { return windowWidth; }
inline int getWindowHeight() const { return windowHeight; }

inline int getShadowMapWidth() { return shadowMapWidth; }
inline int getShadowMapHeight() { return shadowMapHeight; }
inline int getShadowMapWidth() const { return shadowMapWidth; }
inline int getShadowMapHeight() const { return shadowMapHeight; }
};
16 changes: 8 additions & 8 deletions Snake/src/DebugCameraController.h
Original file line number Diff line number Diff line change
Expand Up @@ -31,15 +31,15 @@ class DebugCameraController {

void updateRpgCamera(Camera* camera, double dt)
{
if (InputManager::instance()->instance()->isKeyPressed(87)) {
if (InputManager::instance()->isKeyPressed(87)) {
camera->Position -= glm::vec3(1.0f, 0.0, 0.0) * 4.0f * (float)dt / 1000.0f;
} else if (InputManager::instance()->instance()->isKeyPressed(83)) {
} else if (InputManager::instance()->isKeyPressed(83)) {
camera->Position += glm::vec3(1.0f, 0.0, 0.0) * 4.0f * (float)dt / 1000.0f;
}

if (InputManager::instance()->instance()->isKeyPressed(65)) {
if (InputManager::instance()->isKeyPressed(65)) {
camera->Position += glm::vec3(0.0f, 0.0, 1.0) * 4.0f * (float)dt / 1000.0f;
} else if (InputManager::instance()->instance()->isKeyPressed(68)) {
} else if (InputManager::instance()->isKeyPressed(68)) {
camera->Position -= glm::vec3(0.0f, 0.0, 1.0) * 4.0f * (float)dt / 1000.0f;
}
}
Expand All @@ -55,15 +55,15 @@ class DebugCameraController {
}


if (InputManager::instance()->instance()->isKeyPressed(87)) {
if (InputManager::instance()->isKeyPressed(87)) {
camera->Position -= camera->Front * 4.0f * (float)dt / 1000.0f;
} else if (InputManager::instance()->instance()->isKeyPressed(83)) {
} else if (InputManager::instance()->isKeyPressed(83)) {
camera->Position += camera->Front * 4.0f * (float)dt / 1000.0f;
}

if (InputManager::instance()->instance()->isKeyPressed(65)) {
if (InputManager::instance()->isKeyPressed(65)) {
camera->Position += camera->Right * 4.0f * (float)dt / 1000.0f;
} else if (InputManager::instance()->instance()->isKeyPressed(68)) {
} else if (InputManager::instance()->isKeyPressed(68)) {
camera->Position -= camera->Right * 4.0f * (float)dt / 1000.0f;
}
}
Expand Down
114 changes: 114 additions & 0 deletions Snake/src/DebugUiBuilder.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,114 @@
#pragma once

#include "UI/UiSystem.h"
#include "UI/Widgets/UiBlock.h"
#include "Import/Texture/RawTexture.h"
#include "UI/UiIcon.h"
#include "UI/UiIconMenu.h"

class DebugUiBuilder
{
public:
void build(UiSystem* ui_system)
{
UiBlock* block = new UiBlock();
{
block->color = glm::vec4(0.9019607, 0.9215686, 0.91764705, 1.0);
block->bg_color = glm::vec4(0.9019607, 0.9215686, 0.91764705, 1.0);

UiConstraints constraints;
constraints.setWidth({ ValueType::Relative, 100 });
constraints.setHeight({ ValueType::Absolute, 20 });
constraints.setXPos({ XPosition::Center });
constraints.setYPos({ YPosition::Bottom });

ui_system->add(ui_system->getRootElement(), block, constraints);
}

UiBlock* entity_list = new UiBlock();
entity_list->visible = false;

{
entity_list->color = glm::vec4(0.9019607, 0.9215686, 0.91764705, 1.0);
entity_list->bg_color = glm::vec4(0.9019607, 0.9215686, 0.91764705, 1.0);

UiConstraints constraints2;
constraints2.setWidth({ ValueType::Relative, 20 });
constraints2.setHeight({ ValueType::Relative, 20 });
constraints2.setXPos({ XPosition::Center });
constraints2.setYPos({ YPosition::Center });

ui_system->add(ui_system->getRootElement(), entity_list, constraints2);
}

buildUiList(ui_system);
}

void buildUiList(UiSystem* ui_system)
{
UiIconMenu* block1 = new UiIconMenu();
{
block1->bg_color = glm::vec4(0.9019607, 0.9215686, 0.91764705, 1.0);

UiConstraints constraints2;
constraints2.setWidth({ ValueType::Relative, 2 });
constraints2.setHeight({ ValueType::Relative, 60 });
constraints2.setXPos({ XPosition::Left });
constraints2.setYPos({ YPosition::Center });

ui_system->add(ui_system->getRootElement(), block1, constraints2);
}

{
RawTexture raw_icon_texture("icon/pencil.png");
raw_icon_texture.import();

Texture2D* icon_texture = Texture2D::create(
raw_icon_texture.getWidth(),
raw_icon_texture.getHeight(), 0,
raw_icon_texture.getData(),
TextureFormat::RGBA8,
TextureFlags::TF_ShaderResource | TextureFlags::TF_GenerateMips,
2
);
icon_texture->generateMips();

UiIcon* icon = new UiIcon(icon_texture);
{
icon->color = glm::vec4(0.9019607, 0.9215686, 0.91764705, 1.0);
icon->bg_color = glm::vec4(0.9019607, 0.9215686, 0.91764705, 1.0);

UiConstraints constraints;
constraints.setWidth({ ValueType::Absolute, 42 });
constraints.setHeight({ ValueType::Absolute, 42 });
constraints.setXPos({ XPosition::Center });
constraints.setYPos({ YPosition::Top });

ui_system->add(block1, icon, constraints);
}
}
{
RawTexture raw_icon_texture1("icon/entity.png");
raw_icon_texture1.import();

Texture2D* icon_texture1 = Texture2D::create(
raw_icon_texture1.getWidth(),
raw_icon_texture1.getHeight(), 0,
raw_icon_texture1.getData(),
TextureFormat::RGBA8,
TextureFlags::TF_ShaderResource | TextureFlags::TF_GenerateMips,
2
);
icon_texture1->generateMips();

UiConstraints constraints1;
constraints1.setWidth({ ValueType::Absolute, 42 });
constraints1.setHeight({ ValueType::Absolute, 42 });
constraints1.setXPos({ XPosition::Center });
constraints1.setYPos({ YPosition::Top });

UiIcon* icon1 = new UiIcon(icon_texture1);
ui_system->add(block1, icon1, constraints1);
}
}
};
5 changes: 2 additions & 3 deletions Snake/src/Graphics/DebugHelper.h
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,6 @@
#include "Renderer/IndexBuffer.h"
#include "Renderer/VertexBuffer.h"
#include "Renderer/ShaderPipeline.h"
#include "Common/Helper.h"
#include <memory>
#include "Renderer.h"
#include <vector>
Expand Down Expand Up @@ -75,7 +74,7 @@ class DebugHelper {
prevShader->bind(context);
}

void renderFont(const std::string& text, float x, float y)
void renderFont(const std::string& text, float x, float y, float scale)
{
Renderer* renderer = Renderer::instance();
RenderContext* context = renderer->getContext();
Expand All @@ -86,6 +85,6 @@ class DebugHelper {
x = x * 2.0f - 1.0f;
y = y * 2.0f - 1.0f;

fontRenderer.renderFont(text, x, y, 0.0015f);
fontRenderer.renderFont(text, x, y, scale);
}
};
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