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Entity target

Junior edited this page Nov 29, 2025 · 2 revisions

Initially a fault fixed with the first patch of the mod control code. Both Spontaneous Combustion and Heart Attack still have this problem, which went unnoticed until this mod was made.

Target parameters (position & surface)

-- player - select from connected players

-- Target camera viewport (Player/Map)
player.position
player.surface

-- Target through player
player.physical_position
player.physical_surface

-- Target through entity
player.character.position
player.character.surface

PR #31 (comment)

While initially a problem, it could also return as a feature (opt-in of course). This does open the door to exploiting the targeting mechanic against the enemy biters or rival teams, but I believe it would be far beyond my control then.

  Field: explosive-personality-interval-target
Options:
  - character
  - camera
  - both
  - random

Forcibly calling <player>.character.die() may not be necessary for projectile explosives that sufficiently eliminate the player without intervention, but that may also change with the advancement of power armour shields.

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