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Entity target
Junior edited this page Nov 29, 2025
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2 revisions
Initially a fault fixed with the first patch of the mod control code. Both Spontaneous Combustion and Heart Attack still have this problem, which went unnoticed until this mod was made.
-- player - select from connected players -- Target camera viewport (Player/Map) player.position player.surface -- Target through player player.physical_position player.physical_surface -- Target through entity player.character.position player.character.surface
While initially a problem, it could also return as a feature (opt-in of course). This does open the door to exploiting the targeting mechanic against the enemy biters or rival teams, but I believe it would be far beyond my control then.
Field: explosive-personality-interval-target
Options:
- character
- camera
- both
- random
Forcibly calling <player>.character.die() may not be necessary for projectile explosives that sufficiently eliminate the player without intervention, but that may also change with the advancement of power armour shields.