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Releases: stxticOVFL/NeonInputDisplay

Input Display v2.0.2

27 Jul 00:35

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This was silently updated to update the actual version.

This update fixes the console being spammed with errors on buttons that aren't toggled, and also fixes the first frame not being pressed.

v2.0.1 fixed a critical bug where setting your alpha to 0 would freeze up on attempting to enter the stage.

v2.0.0 changelog below:

This version is a complete rewrite nearly from the ground-up!

  • All settings were split into texture folders that you can edit or even add to yourself!
  • You can now add buttons of your own as well, even supporting all keyboard keys natively!

You can check both of these out in the InputDisplay folder that will get created once you run the mod.

This version requires at least NeonLite 3.10.0. (probably more)

Input Display v2.0.1

25 Jul 09:37

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This version fixes a critical bug where setting your alpha to 0 would freeze up on attempting to enter the stage,

This version is a complete rewrite nearly from the ground-up!

  • All settings were split into texture folders that you can edit or even add to yourself!
  • You can now add buttons of your own as well, even supporting all keyboard keys natively!

You can check both of these out in the InputDisplay folder that will get created once you run the mod.

This version requires at least NeonLite 3.10.0. (probably more)

Input Display v1.1.0

10 Apr 09:54

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This release brings a plethora of new features made to customize your input display to be even more you.

Added settings:

  • Black Background: The same as the old Invert Input Display: sets your buttons to have a black background instead of white on press.
  • Borderless: Removes the button borders and only keeps the icons.
  • Colored on Off: Changes the designs to be colored when its off instead of on.
    • Always Colored when Pressed: Allows the colors to also shine through when you press it as well.
  • Separate Scroll-wheel: Separates the scroll wheel from the jump button and moves it off to the side.
  • Invert Pressed: Completely flips your on/off styles.
  • Rainbow Colors: Changes your colors to be set to a smooth gradient, depending on the:
    • Rainbow Speed: Customizable speed slider for how fast the rainbow should go.

For example, with these new settings, my style is as follows:

  • Pink color
  • Black Background and Colored on Off enabled
  • Separated scrollwheel
  • Invert Pressed and Always Colored when Pressed enabled
    (Fire is also currently being pressed.)

image

Go ahead and mix and match everything to your hearts content and find a style that suits you!

Other changes:

  • The scrolling now goes the proper direction of your mouse, and no longer just shows upward.
  • Some other small optimizations were made in this release. (Notably, some unneeded references were cut.)

Input Display v1.0.2+a

29 Mar 10:10

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This is an updated release of v1.0.2 that removes the leftover debug prints, causing more lag than before.

Input Display v1.0.2

14 Mar 07:41

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This is another small bug fix to help potentially improve performance in the hub by preventing initialization during it.

Input Display v1.0.1

02 Feb 08:19

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This is a small patch to fix the color not being set when the game is first launched, thus making the input display appear "empty" until the card was updated (e.g. fired, picked up, discarded, or swapped).

Input Display v1.0.0

18 Jan 00:00
9de0dd2

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First release.