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v4.3.0.2507

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@VaclavElias VaclavElias released this 22 Nov 14:28
· 220 commits to master since this release

Stride contributors are thrilled to announce the release of Stride 4.3, now fully compatible with .NET 10 and leveraging the latest enhancements in C# 14.

Read the full blog post here Announcing Stride 4.3 or release notes.

A massive thank you to the open-source Stride community for your dedicated contributions.

What's Changed

🎉 New Features

🧠 Core

  • chore: Update to dotnet 10 by @Eideren in #2888
  • refactor: Use CollectionsMarshal.SetCount to resize lists by @azeno in #2945

🔨 Build

  • chore: Move bepu asset compilation to Stride.Assets by @Eideren in #2963
  • chore: Update dependencies to .Net10 by @Eideren in #2966

📄 Docs

🎨 Graphics

  • fix: Rollback regression introduced through #2798 wrt lightprobes by @Eideren in #2949
  • fix: Regression in mesh bounds calculation introduced through #2858 by @johang88 in #2952
  • fix: Ensure cached data is up to date when models are mutated by @Eideren in #2936
  • feat: Match constructors between Index and VertexBufferHelper and improve documentation by @Eideren in #2941
  • refactor: Move FreeImage into separate project by @Jklawreszuk in #2690

⌨️ Input

  • feat: Adds touch support to Winforms based GameForm by @joreg in #1664

⚙️ Physics

🔄 Serialization

  • fix: Instantiate() behavior for Prefab and Entity references by @Eideren in #2914

New Contributors

Full Changelog: releases/4.2.1.2485...releases/4.3.0.2507