fix: Ensure cached data is up to date when models are mutated #2936
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PR Details
Running the following
throws when a
ModelComponentwas already in the scene in the preceding frame.Fixes other similar errors, like when swapping one of the mesh, or one of the meshes' draw.
Also refactored around one of the failing method a bit to improve readability, splitting the logic into two explicit sections by flattening the inner scopes.
Related Issue
None.
Types of changes
Checklist