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Roan

VRChat furry fox avatar.


Media (Lab Edition) Roan preview Roan shaded Roan mesh

А Request

I don't expect this avatar to be widely used, but just in case:

Please do not use this model to post pornographic or suggestive content.
I would also appreciate it if you would credit me as the author if you ever upload/post him anywhere (modified or not).

About all mistakes and wishes or criticism write me safely. I will be interested to answer everything or realize that I have created some silly thing :D

Get

(stable versions)

(latest development)

▶️Clone the Repository

https://github.com/strakacher21/Roan.git

(latest development, easy to update)

Avatar Links

(where I test the latest changes)


Info

The project includes the Blend 5.0 file itself and the Unity 2022.3.22f1 project.

Warning

To properly export a model from Blender to Unity, use the built-in Export to Unity custom tool in Blender!
Click Export to Unity in Blender’s 3D Viewport header (Workspace: Layout) to open the export popover. Press Export to Unity! to export to Unity in one click.

To properly configure your Unity project, use this 💡Unity project setup guide.

The Unity project has a prefab model, as well as two scenes for PC and Quest&IOS (Currently, both scenes are the same. Separate scenes are kept for future platform-specific adjustments).
Texture quality switching (currently disabled on the avatar prefab): switching scenes via SceneLabel can auto-apply per-scene texture max sizes (e.g., 4K → 2K).

Аlso includes AnimatorWizard script (attached to the avatar prefab). That allows you to customise gestures, facial expressions, eye/face tracking, etc. You can disable some features to save VRChat parameters.

Attribution

AnimatorWizard script uses the v3-animator-as-code (hai-vr) package to set up animators. OSC smooth in AnimatorWizard was inspired by the idea from the OSCmooth project (regzo2). Also uses parts of VRLabs Avatars 3.0 Manager (AnimatorCloner) to “reset” AnimatorWizard-generated FX/Gesture/Additive controllers and remove hidden garbage that accumulates in animator assets over time.

The texture of the pants and sweater was taken from: ambientCG.
The hdr of the preview image was taken from sketchfab.