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Introduce more variance between difficulties#3

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cooljeanius wants to merge 7 commits intostevecotton:masterfrom
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Introduce more variance between difficulties#3
cooljeanius wants to merge 7 commits intostevecotton:masterfrom
cooljeanius:master

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@cooljeanius
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@cooljeanius cooljeanius commented May 22, 2022

This PR basically just copies over my version of the scenario from: https://github.com/cooljeanius/wesnoth_mods/blob/master/campaigns/Defense_of_Elensefar/01_Elensefar.cfg
I don't really like it when values get reused between difficulties, so I edited some of them to ensure that they always differ with each difficulty.

Edit: With new commits, we can now say:
Closes #2
Closes #4

copy over my version of the scenario from https://github.com/cooljeanius/wesnoth_mods/blob/master/campaigns/Defense_of_Elensefar/01_Elensefar.cfg
(basically just tweaks some values to create more variance between difficulties)
@stevecotton
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I don't understand the motivation - while each difficulty needs some changes, I don't see a reason to avoid reusing numbers in general.

@cooljeanius
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I don't understand the motivation - while each difficulty needs some changes, I don't see a reason to avoid reusing numbers in general.

Having more variance between difficulties gives players more of a motivation to try them all, or, if they only want to do a single playthru of whichever difficulty is best for them, it increases the chances that changing the difficulty will get them the results they want.

abbrev= _ "DoE"
define=CAMPAIGN_DEFENSE_OF_ELENSEFAR
extra_defines=ENABLE_ANCIENT_LICH
{ENABLE_ANCIENT_LICH}
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See issue #4

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extra_defines= are deprecated Typo #text_domain instead of #textdomain

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