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Update Head-Tracking.md for trackir5 support#90

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ChaosRifle wants to merge 1 commit intostarcitizen-lug:mainfrom
ChaosRifle:patch-1
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Update Head-Tracking.md for trackir5 support#90
ChaosRifle wants to merge 1 commit intostarcitizen-lug:mainfrom
ChaosRifle:patch-1

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@ChaosRifle
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added tir4 and tir5 instructions via linuxtrack, an updated fork, to get users with hardware laying around able to utilize it.

added tir4 and tir5 instructions via linuxtrack, an updated fork, to get users with hardware laying around able to utilize it.
@TorchedNova
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I believe I did everything correctly for the Gaming portion and I cant seem to get it to work while in game. In linuxtrack it detects the device and when i hit start it starts to track, it just doesnt apply when I get ingame

@XPhenoxX
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Got it working, nice!

I'd add another step between install step 3 & 4:
"Plug in your TrackIR device (if not plugged in already)"

And another one between configuration step 5 & 6:

Enable head tracking in your SC "Comms, FOIP, VR & Head Tracking" settings:
Head Tracking - General - Source: TrackIR
Head Tracking - General - Toggle - Enable: Yes
Optional: Head Tracking - General - Toggle - Disable During FPS: No

@ChaosRifle
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happy its working for you!

I'd add another step between install step 3 & 4: "Plug in your TrackIR device (if not plugged in already)"

I'm not sure why anyone would need to be told to plug in the headtracker they are trying to make function. you need udev rules and would be unable to use it that way. The in application prompts sort most of that out.

And another one between configuration step 5 & 6:
Enable head tracking in your SC "Comms, FOIP, VR & Head Tracking" settings:

I kept it linux-specific because putting that in every headtracker section would be duplicated information, and that is a requirement on windows too. Perhaps another PR putting that disclaimer at the top of the entire headtracker page if that is lacking to de-duplicate information?

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3 participants