Releases: splitlungs/TreeShaker
Releases · splitlungs/TreeShaker
Release 1.0.1
-== Release 1.0.1 ==-
- Changed: Moved Tree Shaker logic to a CollectibleBehavior. This can now be added to individual items by giving them the "TreeHarvestCollectibleBehavior".
- Added: Tree Shaker is now Land Claim aware. It still needs a little more work, but it should function well enough for now.
- Fixed: Canceled or incomplete interact attempts would cause the player to be stuck in the Tree Shaker harvest animation.
- Changed: Made the Tree Shaker Motor easier to craft with common materials (no more Jonas parts).
- Changed: Max radius is now 3 blocks and max height is now 5 blocks by default. This will get tuned later, after I finish the config system.
Release 1.0.0
-== Initial Release - 1.0.0 ==-
Tree Shaker adds new tool items, which are powered, vibrating machines meant to make harvesting Fruit Trees easier.
To use it, simply spawn in a Tree Shaker and hold right click on the stem of a fruit tree with ripe fruit.
- Added: Initial model, featuring base metal variant textures for the shaker head.
- Added: Custom TreeShaker interact logic, which currently takes 4 seconds of sustained right click to drop all fruit from a fruiting tree in a given area (y+4 and x+2 blocks from origin right now)
- Added: Base leaf SFX during interact logic.
- Added: Crafting recipes for Tree Shaker, Shaker Head, and Shaker Motor
WIP Features:
- Better fruit detection
- Config options
- Translations for non-English