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Releases: splitlungs/TreeShaker

Release 1.0.1

18 Dec 04:44

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-== Release 1.0.1 ==-

  • Changed: Moved Tree Shaker logic to a CollectibleBehavior. This can now be added to individual items by giving them the "TreeHarvestCollectibleBehavior".
  • Added: Tree Shaker is now Land Claim aware. It still needs a little more work, but it should function well enough for now.
  • Fixed: Canceled or incomplete interact attempts would cause the player to be stuck in the Tree Shaker harvest animation.
  • Changed: Made the Tree Shaker Motor easier to craft with common materials (no more Jonas parts).
  • Changed: Max radius is now 3 blocks and max height is now 5 blocks by default. This will get tuned later, after I finish the config system.

Release 1.0.0

15 Dec 05:14
d41f6ac

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-== Initial Release - 1.0.0 ==-

Tree Shaker adds new tool items, which are powered, vibrating machines meant to make harvesting Fruit Trees easier.
To use it, simply spawn in a Tree Shaker and hold right click on the stem of a fruit tree with ripe fruit.

  • Added: Initial model, featuring base metal variant textures for the shaker head.
  • Added: Custom TreeShaker interact logic, which currently takes 4 seconds of sustained right click to drop all fruit from a fruiting tree in a given area (y+4 and x+2 blocks from origin right now)
  • Added: Base leaf SFX during interact logic.
  • Added: Crafting recipes for Tree Shaker, Shaker Head, and Shaker Motor

WIP Features:

  • Better fruit detection
  • Config options
  • Translations for non-English