Fix ApplyLinearImpulse treating the impulse as being both in world and local space#6444
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SlamBamActionman wants to merge 1 commit intospace-wizards:masterfrom
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Here a PR that showed the bug in action (see Ed's video below) and can be used for testing. |
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Short and simple fix for a function used in literally one place (soon two) in Content.
In short,
SetLinearVelocityuses impulse as it's in world space, whileSetAngularVelocitytreats it as if it is in local space. Cue incorrect angular velocity being applied. This PR changes the local positions into being in world space.