Winner: Best Beginner Project at HackKU 2025!
"Get Big, Man" is a 2D roguelike game developed in 36 hours for the HackKU 2025 hackathon. The theme was "health and well-being," and our game tackles the concept of "gymtimidation"—the fear of going to the gym.
You play as a new gym-goer, initially small and weak. Your goal is to conquer different areas of the gym by fighting enemies modeled after rogue equipment. As you defeat enemies, you collect coins, buy upgrades, and literally evolve from Big_Man to Bigger_Man and finally Biggerer_Man!
Play the live version on Itch.io!
Evolving Character: Progress through three character evolutions (Big_Man, Bigger_Man, Biggerer_Man), each with unique sprites and stats.
Gym-Themed Levels: Battle your way through distinct gym zones, including "Push," "Pull," and "Legs."
Unique Enemies: Fight a variety of custom-pixel-art enemies, from projectile-throwing Dumbell_Enemys to a massive Treadmill_Boss.
Shop & Upgrades: Use coins collected from enemies to buy health and strength upgrades from the Shopkeeper.
Original Art & Sound: Features all-original pixel art created in Aseprite and an original soundtrack and SFX (like "GET BIG, MAN!") produced in FL Studio.
Game Engine: Unity (version 2022.3.15f1)
Language: C#
Art: Aseprite
Audio: FL Studio
Version Control: Git & GitHub
This is a standard Unity project. The main project folder is Test/.
Clone the repository:
git clone https://github.com/sonicboom989/HackKU25-2D.git
Open Unity Hub and "Add project from disk."
Select the Test folder from this repository.
Once the project is open, find the Main Menu scene in Test/Assets/Scenes/ and open it.
Press the Play button in the Unity Editor.
Lucas Root (cringey303) - C# programming and music
Ziv Cohen (ZivCohen-projects) - C# programming: main game logic
Luke Coffman (sonicboom989) - C# Programming, version control manager
Noah Short (ShortyMcGee) - Art & Animation