Game Dev β’ Web Dev β’ 3D β’ Systems
Currently working on a Movment Shooter prototype in Godot, Soma3D (ultra-light portfolio with Deno/Preact/Brotli), and an ECS/ECA system for Godot.
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Rogue Massive was made by myself and L34Z as an entry for Mini Jam 198-Speed. A 2d snake/vampire survivors type bullet heaven game.
All assets including the pre rendered ui assets were created in blender, and used as 2d sprites in game.
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- ECS/ECA architecture, tools, and automation.
- TypeScript and clean API design for maintainable systems.
- Cross-discipline pipelines that keep projects fast and tidy.






