| Windows | GCC | Clang |
|---|---|---|
DestinyCore is a modern, modular MMORPG server framework written in C++ that supports multiple platforms (Windows, Linux, macOS) and builds cleanly with GCC, Clang, and MSVC.
It is designed to be lightweight, scalable, and extensible, providing developers and server administrators with a stable foundation for World of Warcraft® (Legion 7.3.5) and beyond.
Key goals of DestinyCore:
- ⚡ Modern C++ design (C++20+)
- 🔌 Modular architecture (authserver, worldserver, shared libs)
- 🤖 Integrated PlayerBots system
- 🌍 Multi-database support (auth, characters, world)
- 🛠️ Easy build system (CMake + GitHub Actions CI)
- 🎮 MMO-ready networking with scalability in mind
DestinyCore depends on modern development tools and libraries:
- CMake 3.31+
- Boost 1.84.0
- MySQL 8.0
- OpenSSL 3.x
- GCC / Clang / MSVC (Visual Studio 2022 recommended)
-
Clone the repository:
git clone https://github.com/slash-design/DestinyCore.git cd DestinyCore -
Create a build directory:
cmake -S . -B build -DTOOLS=ON cmake --build build -
Configure your databases (
auth,characters,world) and import the SQL structures provided in/sql/base. -
Start the servers:
./bin/worldserver ./bin/bnetserver
We welcome all contributions!
Whether you’re fixing a bug, improving documentation, or adding new features — PRs are always appreciated.
- Fork the repo
- Create a feature branch
- Submit a pull request
Issues can be reported directly via the GitHub Issue Tracker.
Before creating a new one, please check for existing reports to avoid duplicates.
This project is licensed under GPL v2.0.
See the LICENSE file for details.
⭐ If you like DestinyCore, consider giving the project a star on GitHub!