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Better synchronization, car part/wheel detaching, experimental Garage

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@scscgit scscgit released this 10 May 22:10
· 36 commits to master since this release

Due to countless Secure WebSocket complications, solving main game issues was delayed towards the last days of Ludum Dare Jam 46, and in the end we have to use unsecure WS anyway if we want clients to connect from WebGL, as it only supports such communication from a non-HTTPS domain.

Also if you are interested in the Mirror multiplayer framework for Unity yourself, check out my issue number 1853 on their GitHub if you ever consider preventing some of its issues before they occur ;)