Action assets instead of Pose lib#52
Closed
Premik wants to merge 4 commits intoscaredyfish:masterfrom
Closed
Conversation
There is also a filter to prevent the addon from choosing poses that have bones that aren't in the current model. Also, I told it to use the pose assets to key frame the model and it stores pose assets in the mouth options. The addon also will only key the bones keyed in the pose assets for the model that were chosen.
Fix Addon Using Legacy Pose Library
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Additional changes on top of the #51 to actually get the add-on working in more recent blender version (tested with
3.5.0).