Avoid the light particle and trap them using your line drawing strategy
I have used my own ideas and concepts to create all game mechanics of this game. I tried to implement all learning of my good practice and past coding experience.
- Dependency Injection
- Service locator
- Observer design pattern
- Object pooling
- ScriptableObject
- MVC-S architecture
- Singleton design pattern
- Player can move with Arrow keys
- To pause the game, click pause button
- To set explosive press Ctrl key
- To draw wall line press Space key
- Clear all light particle and follow endless waves


