i write code that sits close to the metal. systems programmer. if it involves memory, hardware, or the kernel, i'm prolly interested.
languages โ C, C++20, Go, Python, Java, React
graphics / compute โ OpenGL, OpenCL, Metal (Apple), GPU memory management
audio โ PortAudio and friends
platforms โ Linux, Unix, macOS
other stuff โ game engine internals, algorithm optimisation, OS-level programming
terminal tools, graphics experiments, audio utilities, and things that probably shouldn't work but do. i care about performance and i'll rewrite something three times to get it right.
check the pinned repos if you want the highlights. the rest is scattered around but worth digging through.
building things that most people don't bother to understand. gmail
