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7 changes: 6 additions & 1 deletion DivaHook/rom/playerdata.ini
Original file line number Diff line number Diff line change
Expand Up @@ -18,4 +18,9 @@ module_equip[1] = 0
skin_equip = 0

# IDs defined in rom/gm_btn_se_tbl/gm_btn_se_id.bin
btn_se_equip = -1
btn_se_equip = -1

# Volume for buttons sound (from 0 to 100)
act_toggle = 1
act_vol = 100
hp_vol = 100
19 changes: 13 additions & 6 deletions DivaHook/src/Components/PlayerDataManager.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -44,7 +44,7 @@ namespace DivaHook::Components

setIfNotEqual(&playerData->level, customPlayerData->Level, 1);
setIfNotEqual(&playerData->level_plate_id, customPlayerData->LevelPlateId, 0);
setIfNotEqual(&playerData->vocaloid_point, customPlayerData->VocaloidPoint, 0);
// setIfNotEqual(&playerData->vocaloid_point, customPlayerData->VocaloidPoint, 0);
setIfNotEqual(&playerData->skin_equip, customPlayerData->SkinEquip, 0);
setIfNotEqual(&playerData->btn_se_equip, customPlayerData->BtnSeEquip, -1);

Expand All @@ -63,11 +63,11 @@ namespace DivaHook::Components
playerData->level_name = (char*)customPlayerData->LevelName->c_str();
}

if (false && Input::Keyboard::GetInstance()->IsTapped(VK_F12))
{
printf("PlayerDataManager::Update(): Loading config...\n");
LoadConfig();
}
// if (false && Input::Keyboard::GetInstance()->IsTapped(VK_F12))
// {
// printf("PlayerDataManager::Update(): Loading config...\n");
// LoadConfig();
// }
}

void PlayerDataManager::LoadConfig()
Expand Down Expand Up @@ -107,5 +107,12 @@ namespace DivaHook::Components
customPlayerData->ModuleEquip[1] = parseInt("module_equip[1]");
customPlayerData->SkinEquip = parseInt("skin_equip");
customPlayerData->BtnSeEquip = parseInt("btn_se_equip");

// These values should not be overwritten
// And also can be saved and loaded if implemented
playerData->hp_vol = parseInt("hp_vol");
playerData->act_vol = parseInt("act_vol");
playerData->act_toggle = parseInt("act_toggle");
playerData->vocaloid_point = parseInt("vocaloid_point");
}
}