Chip-8 interpreter / emulator written in C++ with complete graphics, audio, and keyboard input support using SFML.
- CMake
- SMFL - Installed w/ CMake
cmake -B build
cmake --build build
Call the executable from the terminal with the following args:
- Path to .ch8 ROM file encased in quotes
- Config bits - Use
000for default behavior0x8XY6and0x8XYE: Copy VY into VX -xx10xBNNN: Use V[0] instead of VX -x1x0xFX55and0xFX65: Change index ptr when storing and loading memory -1xx
- Cycles Per Frame - Depends on game, typically 8-20. Use 11 for default.
./build/bin/debug/main.exe "//Path//To//ROM//File" <Configuration #> <Cycles Per Frame>