Skip to content
/ zout Public

A football striking game about feel, timing, and clean contact.

License

Notifications You must be signed in to change notification settings

sakialabs/zout

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

3 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Zout ⚽

Zout is what the beautiful game is about.

It doesn’t matter where you are.
Street, park, cage, or stadium.

The pause. The run-up. The strike.
The net is waiting.

Zout. Let the celebration begin.


🚀 Getting Started

First time here?

  1. Double-click start.bat to open the editor
  2. Read docs/setup.md for complete setup instructions
  3. Check docs/vision.md and docs/tone.md for design philosophy

Development Status:

  • ✅ Phase 1: Core Strike Mechanic (Tasks 1-11)
  • ✅ Phase 2: Zout Logic - Audio/Camera/Scoring (Tasks 12-19)
  • ✅ Phase 3: Practice Mode Loop (Tasks 20-28)

Quick Links:


📁 Project Structure

zout/
├── audio/              # Audio files (strike sounds, voice lines)
├── docs/               # Documentation (vision, roadmap, testing, changelog)
├── scenes/             # Godot scene files (.tscn)
├── scripts/            # GDScript source code
├── tests/              # Automated tests organized by type
│   ├── unit/           # Unit tests for individual components
│   ├── property/       # Property-based tests (PBT)
│   ├── integration/    # Integration tests for system coordination
│   └── scenes/         # Test scene files
└── tools/              # Development utilities and test runners

Quick Navigation:

Each folder has its own README explaining its contents.


🎮 The Game

Zout is a football (soccer) striking game about feel, timing, and clean contact 💫

One mechanic.
One moment.
Endless pressure.

You control:

  • 🎯 Aim
  • 💪 Power
  • ⏱️ Timing

Everything else reacts.


🧠 Modes

🏋️ Practice

No crowd.
No keeper.
No pressure.

Repetition builds control.
Timing becomes instinct.

This is training.


🥶 Penzie

One shot.
Crowd watching.
Keeper staring you down.

Psychology over power.
Calm beats chaos.

This is composure.


🧱 Free Kick

Wall set.
Keeper ready.
All eyes on you.

Curl it 🌀
Knuckle it 🧨
Smash it 💥

This is performance.


💫 Contact Quality

Contact quality affects how the ball behaves.
It is felt, not announced.

  • Perfect – maximum stability and efficiency
  • Clean – strong and reliable
  • Okay – playable, imperfect
  • Scuffed – drift and instability

Contact quality influences accuracy, speed, and consistency.


🎯 Zout & Top Bins

  • Zout is called when the ball goes in.
  • Top bins is earned when the goal hits the top corner.

They can happen together.

Zout confirms the goal.
Top bins elevates it.


🧮 Scoring

Scoring is layered and intentional.

  • Goal (Zout) → base points
  • Top Bins → bonus points
  • Contact Quality → multiplier

Example:

  • Goal → 100
  • Goal + Top Bins → 150
  • Goal + Top Bins + Perfect contact → 188

The cleaner the strike, the more it counts.


🎉 Celebration

Celebration follows the outcome.

Not every goal earns the same response.
The cleaner the strike, the stronger the release.

Some shots end quietly.
Some deserve a moment.

That contrast is intentional.


🔊 Audio

Sound is part of the feedback.

  • Clean strikes sound sharper.
  • Perfect execution is unmistakable.
  • Top bins is recognizable with eyes closed.

Short cues.
Classic energy.
No noise.


🌍 Scenery

Zout lives anywhere football is played.

Streets 🛣️
Parks 🌳
Cages 🥅
Stadiums 🏟️

Different places.
Same strike.


🎧 Vibe

Minimal camera 🎥
Sharp audio 🔊
Focused moments 💫

No clutter.
No distractions.

Just the strike ⚽


🛠️ Tech

  • 🎮 Engine: Godot 4
  • 🧠 Language: GDScript
  • 💻 Platform: Desktop first
  • 🎯 Philosophy: feel > features

🚧 Status

Early development.
Currently locking the core strike feel in Practice mode.

Next up: Zout logic (audio, camera, scoring).


📄 License

MIT


Made with 💖 for the joy of zout.
The strike you hit once and think about all day.

About

A football striking game about feel, timing, and clean contact.

Topics

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published