Fix ping always showing 0ms when connecting without using LiteNetLib #529
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
The root of the issue is that the keepAliveTimer was only started once when creating the ServerPlayer and then always just
Reset()which does not start it again. The timer was only ever started once and then reset while not having counted any time.To test this remove ServerPlayingState:194 (if connection is LNL: return) and OnNetworkLatencyUpdate in NetworkingLiteNet (or just connect using Steam)
As a drive-by improvement I added some minor comments nearby.