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When there's any pause locks registered, the PauseLockSession ended up being added too early (or being created when it was unnecessary, like during saving), which caused the game to assign it a random ID.

The fix here is to only create the session during a PostLoadInit.

When there's any pause locks registered, the PauseLockSession ended up being added too early (or being created when it was unnecessary, like during saving), which caused the game to assign it a random ID.

The fix here is to only create the session during a `PostLoadInit`.
@SokyranTheDragon SokyranTheDragon added fix Fixes for a bug or desync. 1.5 Fixes or bugs relating to 1.5 (Not Anomaly). labels Apr 1, 2025
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I forgot I already fixed it in #493, so this is a duplicate. Closing.

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