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Pull request overview
今週(2026-03-10)のパッチ反映として、アイテム/スキルのデータ(YAML)を更新するPRです。skill.yaml 側にも更新が入っているため、合わせてマージ対象になっています。
Changes:
skill.yaml:一部スキルの消費SP更新、NPC系スキル定義の追加item.yaml:新規アイテム/カード/装備の追加、既存アイテム説明文の文言更新
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Copilot reviewed 2 out of 2 changed files in this pull request and generated 1 comment.
| File | Description |
|---|---|
| workspace/data/skill.yaml | SR_TIGERCANNONのSP更新、NPC系スキル定義を追加 |
| workspace/data/item.yaml | 新規アイテム/カード/装備を多数追加、説明文の文言を一部調整 |
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| - attack_range: '{}' | ||
| id: SR_TIGERCANNON | ||
| id_num: 2330 | ||
| max_lv: 10 | ||
| name: 號砲 | ||
| need_skill_list: '[{''skill_id'': ''SR_FALLENEMPIRE'', ''need_lv'': 3}]' | ||
| seperate_lv: true | ||
| sp_amount: '{0: 1, 1: 1, 2: 1, 3: 1, 4: 1, 5: 1, 6: 1, 7: 1, 8: 1, 9: 1}' | ||
| sp_amount: '{0: 30, 1: 35, 2: 40, 3: 45, 4: 50, 5: 55, 6: 60, 7: 65, 8: 70, 9: 75}' |
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[must] SR_TIGERCANNON の attack_range が従来のレベル別指定(全Lv=3)から '{}' に変更されています。utils/skillUtil.ts の変換ロジックでは空オブジェクトの場合、sp_amount 由来で「キーだけ作って値は null」の形式になり、射程情報が失われます(UI/計算で射程を参照する箇所がある場合に誤表示・不整合の原因になります)。射程が変更されていないのであれば、以前同様に全Lv分の値を明示して保持してください。
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今週のパッチによるアイテム&スキル更新となります。
なお、いつからか skill.yaml にも更新有ったので合わせてマージお願いします。