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Mini-Arcade-Machine

Contributors

  • Programming: Rodolfo Gil-Pereira
  • Game Sprite Design: Rodolfo Gil-Pereira
  • Circuit Design: Rodolfo Gil-Pereira
  • Structural Design: Christian Tahil
  • 3D-Modeling: Christian Tahil, Sid Patel
  • Assembly: Christian Tahil, Rodolfo Gil-Pereira, Sid Patel, Tyson Abramenko

Description

This repository is an archive of the arcade machine project code and a demonstration. Unfortunately, the source code(C++) for the project was lost.

Our mini portable arcade machine was designed and created using an Arduino micro controller, a screen, a joystick, a buzzer, and 3D printing techniques. The programming was done in C++ along with various libraries to effectively utilize the Arduino components from the kit. The 3D modeling was meticulously designed to ensure easy access and replacement of any components that might fail. Circuit design and programming were optimized for efficiency, allowing the machine to operate fully within the power constraints of a 9V battery.

The game is called Cuttlefish Run. It is meant to resemble vintage arcade games. The point of the game is to get the highest score possible. The score increases every time you avoid the swordfish coming your way by changing lanes using the joystick. As your score increases, the swordfish get faster and start switching lanes, which can be any of the 3 available lanes. The highest score ever achieved was 31.

Demo

Watch the demo on YouTube.

Mini-Arcade-Machine Demo

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Archive of arcade machine project code and demo

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