A Roblox executor base written engirely in Rust, aiming to be an initial proof of concept. Open sourced to be as a learning resource, as a way to give back to the resources I used to learn. The idea is that if the executor is Rust-based, it'll have all the advantages Rust does over C++.
I do not work on this anymore, I might pick it up in the future, but it does not work in its current state.
- Basic L8 execution
- Execution on actors
- 100% Stability
- TP Handler
- Basic custom functions
- Output redirection
- Injection
This is a base, you must bring your injector
- Undetected
Open sourcing something undetected is begging it to be patched
- 100% sUNC
To avoid more copied executors, there will be almost no custom functions. However, the framework for them will be there.