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Releases: rittermod/FS25_Fresh

v0.9.0.0 - redo settings

10 Feb 14:12

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What's changed

  • Added Shelf Life tab to Fresh Menu
  • Added difficulty presets (Very Easy/Easy/Normal/Hard/Custom)
  • Reorganized Settings into tabbed pages
  • Added "Reset to Defaults" button
  • Added fill type source detection in tooltips
  • Expanded default configuration with 130+ non-expiring fill types
  • Improved settings list by hiding irrelevant fill types
  • Added French and Swedish localization

Full Changelog: v0.8.1.0...v0.9.0.0

v0.8.1.0 - bug fix

31 Jan 16:12
c8a3464

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What's Changed

  • fix: remove display of filltypes changed to non-perishable

Full Changelog: v0.8.0.0...v0.8.1.0

v0.8.0.0 - first beta release

29 Jan 16:57

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What's changed

  • Reworked expiry warnings to use in-game time remaining - a 24h warning now means 24 hours regardless of product type or days-per-month setting
  • Added configurable warning threshold in Settings (6h/12h/24h/48h/72h) - choose when expiry warnings appear
  • Improved expiry display consistency - all storage types now show expiring amount and time remaining (e.g., "-1,000 l in 24h")
  • Added partial expiry display for vehicles - shows expiring volume when only some contents are near expiry
  • Improved time display - remaining time now uses intuitive breakpoints (hours/days/months)
  • Unified status colors across HUD and menu to match FS25 palette
  • Added Italian localization - contributed by @FirenzeIT

Full Changelog: v0.7.1.0...v0.8.0.0

v0.7.1.0 - Bug fixes

27 Jan 18:27

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What's Changed

  • Fixed TMR mixer output tracking - FORAGE amount now correctly tracks all ingredients
  • Fixed pig feed (PIGFOOD) losing age when deposited into pigsty - mixture ingredients now preserve source age
  • Fixed containers not starting to age after enabling expiration for a previously disabled product
  • Fixed vehicle showing wrong product freshness after refilling with a product set to 'do not expire'
  • Fixed false error log when registering Fresh Menu keybinding in vehicle context

Full Changelog: v0.7.0.0...v0.7.1.0

v0.7.0.0 - All the FillTypes

24 Jan 11:24

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What's changed

  • Added support for ALL fillTypes - basegame, DLCs, and maps/mods now configurable
  • Improved Settings sorting - products with types appear first for easier navigation
  • Added tooltips in Settings showing fillType details (internal name, type classification)

Full Changelog: v0.6.0.0...v0.7.0.0

v0.6.0.0

23 Jan 16:32

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What's changed

  • Added age distribution HUD: colored freshness bars when near placeables and vehicles
  • Added toggle in Settings to enable/disable age distribution display
  • Fixed freshness display to show per fillType
  • Fixed expiration info only showing for perishable fillTypes

Full Changelog: v0.5.0.0...v0.6.0.0

v0.5.0.0 - early access alpha

13 Jan 19:48

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Fresh adds shelf life to your produce and bales - crops age over time and will spoil if not sold or used!

Your harvested crops, processed products, and baled forage now have realistic shelf lives. Fresh vegetables spoil quickly, while canned products last much longer. Bales of grass spoil within days, while silage stays fresh for months. Customize shelf lives via the Fresh Menu!

Fresh Menu (Right Shift+F):

  • Inventory Overview: see all perishables with oldest ages
  • Loss Statistics: track what you've lost
  • Settings: customize shelf lives per product

Features:

  • 100+ products with realistic shelf lives
  • 4 bale types with fermentation handling
  • Vehicles, bales, silos, productions, husbandries supported
  • Oldest items retrieved first from storage
  • Daily loss notifications
  • Multiplayer support (server-authoritative)
  • Ages saved with your game

Notes:

  • Early access - feedback welcome
  • Only base game products in this version

Documentation: https://github.com/rittermod/FS25_Fresh