Releases: rfht/rigg
rigg 1.1
This update contains some minor fixes for use in OpenBSD ports, as well as a new CLI flag.
- Use
$HOMEintest/MonoInvisible.csinstead of/home. This makes more sense with howPORTHOMEworks int he ports tree. - Stop using
PREFIXvariable forBINDIRandMANDIR, using just/usr/localinstead. This fixes the installation in the port. - Add
-lflag which lists supported engine binaries.
EDIT: Tarball updated immediately after release to remove the .git* files that make the tarball unnecessarily large.
rigg 1.0
I am excited to announce the 1.0 release of rigg! With this program, a large number of games based on Mono or HashLink can be run on OpenBSD. It uses unveil(2) for 2 purposes: In strict mode (the default), filesystem access/visibility is reduced to the empirical minimum necessary, protecting other parts of the file system from inadvertent or malicious access. The other use of unveil(2) is to hide bundled libraries of the Linux game version, so that the engine can fall back on the OpenBSD-native libraries.
Some notable games that have been tested with rigg(1) on OpenBSD (make sure pertinent libraries are installed to run):
- Crystal Project
- Dead Cells
- Hacknet
- Northgard
- Nuclear Blaze
- Opus Magnum
- Owlboy
- Salt and Sanctuary
- SpaceChem
- Terraria
Many thanks to @brynet whose work on unveilro(1) has been a significant inspiration for rigg!