Releases: reonZ/pf2e-perception
Releases · reonZ/pf2e-perception
0.43.0
17 Jan 18:52
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expose new check.getFlatCheckDc function to the API
0.42.1
02 Dec 18:24
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fix issue when a fake actor is passed in a check roll
0.42.0
23 Sep 12:19
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now cache conditionals DOM elements for a small boost in performance
fix conditionals icons showing on the left side of the viewport on hex grid scene
0.41.0
16 Jun 21:42
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fixed and re-enabled conditional token display
0.40.1
14 Jun 10:36
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fixed emanation templates freezing foundry
0.40.0
13 Jun 23:11
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this is a system 6.0.1 and foundry v12 release
fixed most of the broken features
added Polish localization (thanks to Lioheart )
conditional token display was disabled until i find what is happening
this doesn't impact flat check rolls or off-guard automation
the module will just not change the state of visibility of tokens based on their conditional status related to the currently selected token
0.39.1
21 Apr 10:58
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fixed off-guard not applying when the attacker is hidden from its target
0.39.0
10 Mar 15:21
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added a third 30ft. burst template to the seek action
fixed template highlightGrid breaking cone templates
fixed custom template creation not working
0.38.0
10 Mar 01:45
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this is a 5.14.0 release
due to a breaking change in the system, the core feature of the module had to be moved into another part of the roll chain
while testings have shown to be satisfying, it is hard to foresee all the ramifications that this change involves
0.37.1
13 Feb 21:14
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added compatibility with the Disable Game Canvas setting