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  • Remove legacy VkRenderPass and VkFramebuffer dependencies
  • Implement VK_KHR_dynamic_rendering as a required device extension
  • Update command buffer recording for dynamic rendering

NOTES:

  • At this point, VulkanFrameBuffer is now purely a data container for texture/stencil/depth information.
  • Replaced activeRenderPass in VulkanCommandList with a boolean toggle to ensure vkCmdBeginRendering starts before issuing draw commands.

…ic_rendering`, simplifying the rendering path

Replaced legacy 'VkFramebuffer' and 'VkRenderPass' with `VK_KHR_dynamic_rendering`, simplifying the rendering path
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