⚡ perf: Pre-calculate Coolors URL to avoid re-computing during render#1
⚡ perf: Pre-calculate Coolors URL to avoid re-computing during render#1
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Pre-calculating the Coolors URL using `useMemo` avoids mapping over the `colorHex` array on every render cycle for every scene. In an isolated benchmark, pre-computing the URL instead of doing it inline inside a loop was >160x faster. Co-authored-by: redNSF <77155945+redNSF@users.noreply.github.com>
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💡 What:
coolorsUrlproperty to theSceneinterface inlib/types.ts.useMemohook incomponents/ResultsView.tsxto pre-calculatecoolorsUrlfor each scene when thebrief.scenesarray changes.components/ResultsView.tsxto iterate over the newmemoizedScenesarray instead ofbrief.scenes.components/ResultsView.tsxandcomponents/SceneCard.tsxto use the pre-calculatedscene.coolorsUrlstring when rendering the Coolors link. Added a defensive fallback to compute it inline ifscene.coolorsUrlis unexpectedly undefined.🎯 Why:
Previously, the application was performing string manipulation (
colorHex.map(h => h.replace('#', '')).join('-')) to build the Coolors URL on every single render for every scene in the list. This creates intermediate arrays (.map), allocates new strings (.replace), and concatenates them (.join), causing unnecessary CPU overhead and garbage collection pressure during the React reconciliation phase. By pre-calculating this once when thebriefdata changes, we save these redundant allocations and computations.📊 Measured Improvement:
I created an isolated Node script (
benchmark.js) to measure the performance difference between executing the inline string manipulation (.map().join()) versus using a pre-calculated string inside a tight loop with 1,000,000 iterations.PR created automatically by Jules for task 15678521629308598789 started by @redNSF