XR Developer โข Software Engineer โข Unity | C# | C++
Crafting immersive experiences and bridging the gap between imagination and reality through cutting edge technology.
I'm an XR developer with industry and research experience building real-time simulations, spatial computing prototypes, and immersive training systems.
My journey spans:
- ๐ฅฝ Vision Pro prototyping at Roche Diagnostics
- ๐ Driving simulators with 6-DoF motion platform
- ๐ง AI-driven conversational VR training at Texas A&M
- ๐งค Full-body mocap, haptics, neural haptics & BCI integrations
- ๐ถ XR frameworks & multi-platform apps at HoloWorld
Iโm passionate about spatial computing, teleoperation, robotics UX, interactive simulations, and building tools that augment human capability.
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๐ Distinguished Student Award, Texas A&M University
Received the Distinguished Student Award during my Master's program at Texas A&M University for outstanding academic achievement. -
๐ฅ MIT Reality Hack 2025 โ Winner - AeroSpatial Exploration track
VR Passport: Spatial passport concept enabling persistent identity across XR worlds. -
๐ Honorable Mention - MIT Reality Hack 2024
Received honorable mention from Bezi for Healmotion project at MIT Reality Hack 2024, a premier XR hackathon. -
๐ PVFA Fall Show Feature - 2024
Apple Commercial Recreation project was featured at the PVFA Fall Show at Texas A&M University.
- Unity, C#, C++
- Gameplay systems, interaction design, tooling
- Unreal Engine (beginner-intermediate)
- Python (tools, CV/ML integrations)
- Apple Vision Pro (visionOS)
- Meta Quest (XR Interaction Toolkit)
- Motion capture: HoloSuit, Rokoko
- Haptics: WeArt, Afference
- BCI: OpenBCI integrations
- -6DOF Motion Chair
- Real-time physics & vehicle dynamics
- Unity shaders (HLSL/ShaderGraph)
- Real-time rendering optimization
- Particle systems & visual effects
Gamified VR modules teaching medical workflows with:
- LLM-driven conversational patients
- Eye tracking & interaction analytics
- Haptic glove feedback
- Firebase + Unity backend
โ Increased training efficiency by ~15%
- Realistic vehicle physics
- Custom C++ plugin
- Steering + pedals + motion feedback
- Performance optimized by 18%
- C++ DLL integration for HoloSuit
- Custom XR framework used across 30+ apps
- Improved feature delivery time by 14%
- Real-time synced drawing
- Studentโteacher multi-device mode
- Smooth pen simulation + line rendering
- VR Passport โ persistent identity layer for spatial apps
- StabilityCoach โ Vision Pro + neural haptics + mobility AI + OpenBCI experiment
- Vision Pro Spatial Anchors Demo โ room-understanding AR
If you're building something in:
- XR
- robotics
- teleoperation
- spatial computing
- human-AI interaction
Iโd love to talk. Always open to collaborating.
๐ Portfolio โข LinkedIn โข Email
