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rathod-dhruv/README.md

๐Ÿ‘‹ Hey, I'm Dhruv Rathod

XR Developer โ€ข Software Engineer โ€ข Unity | C# | C++
Crafting immersive experiences and bridging the gap between imagination and reality through cutting edge technology.


๐ŸŒŸ About Me

I'm an XR developer with industry and research experience building real-time simulations, spatial computing prototypes, and immersive training systems.

My journey spans:

  • ๐Ÿฅฝ Vision Pro prototyping at Roche Diagnostics
  • ๐Ÿš— Driving simulators with 6-DoF motion platform
  • ๐Ÿง  AI-driven conversational VR training at Texas A&M
  • ๐Ÿงค Full-body mocap, haptics, neural haptics & BCI integrations
  • ๐Ÿ•ถ XR frameworks & multi-platform apps at HoloWorld

Iโ€™m passionate about spatial computing, teleoperation, robotics UX, interactive simulations, and building tools that augment human capability.


๐Ÿ† Recognitions & Achievements

  • ๐ŸŽ“ Distinguished Student Award, Texas A&M University
    Received the Distinguished Student Award during my Master's program at Texas A&M University for outstanding academic achievement.

  • ๐Ÿฅ‡ MIT Reality Hack 2025 โ€“ Winner - AeroSpatial Exploration track
    VR Passport: Spatial passport concept enabling persistent identity across XR worlds.

  • ๐ŸŽ– Honorable Mention - MIT Reality Hack 2024
    Received honorable mention from Bezi for Healmotion project at MIT Reality Hack 2024, a premier XR hackathon.

  • ๐ŸŽ– PVFA Fall Show Feature - 2024
    Apple Commercial Recreation project was featured at the PVFA Fall Show at Texas A&M University.


๐ŸŽฎ Technical Skills

Core

  • Unity, C#, C++
  • Gameplay systems, interaction design, tooling
  • Unreal Engine (beginner-intermediate)
  • Python (tools, CV/ML integrations)

XR / Spatial Computing

  • Apple Vision Pro (visionOS)
  • Meta Quest (XR Interaction Toolkit)
  • Motion capture: HoloSuit, Rokoko
  • Haptics: WeArt, Afference
  • BCI: OpenBCI integrations
  • -6DOF Motion Chair
  • Real-time physics & vehicle dynamics

Graphics

  • Unity shaders (HLSL/ShaderGraph)
  • Real-time rendering optimization
  • Particle systems & visual effects

๐Ÿงช Featured Projects

๐Ÿฉบ AI-Driven VR Medical Training (TAMU)

Gamified VR modules teaching medical workflows with:

  • LLM-driven conversational patients
  • Eye tracking & interaction analytics
  • Haptic glove feedback
  • Firebase + Unity backend
    โ†’ Increased training efficiency by ~15%

๐Ÿš— Driving Simulator with 6-DoF Motion Chair โ€“ Explico

  • Realistic vehicle physics
  • Custom C++ plugin
  • Steering + pedals + motion feedback
  • Performance optimized by 18%

๐Ÿงค Full-Body Motion Capture Integration โ€“ HoloWorld

  • C++ DLL integration for HoloSuit
  • Custom XR framework used across 30+ apps
  • Improved feature delivery time by 14%

๐ŸŽจ Live Drawing Classroom โ€“ Quest & Vision Pro

  • Real-time synced drawing
  • Studentโ€“teacher multi-device mode
  • Smooth pen simulation + line rendering

๐Ÿง  Hackathon Prototypes That I Loved Building

  • VR Passport โ€“ persistent identity layer for spatial apps
  • StabilityCoach โ€“ Vision Pro + neural haptics + mobility AI + OpenBCI experiment
  • Vision Pro Spatial Anchors Demo โ€“ room-understanding AR

๐Ÿค Letโ€™s Connect

If you're building something in:

  • XR
  • robotics
  • teleoperation
  • spatial computing
  • human-AI interaction

Iโ€™d love to talk. Always open to collaborating.

๐ŸŒ Portfolio โ€ข LinkedIn โ€ข Email

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